The hard conditions for the Four Horsemen of the Apocalypse are 8 tanks.

A team without 8 tanks is not qualified to challenge 4DK.

Wen Xin distributed 8 tanks among 8 teams, ensuring that each team had a tank.

Wen Xin then adjusted the team configuration. The configuration of teams 1-4 is 1 tank plus 2 healers. The configuration of teams 5-8 is 1 tank plus 1 healer.

Among them, the melee output is in teams 1, 2, 5, and 6.

Remote output is in teams 3, 4, 7, and 8.

The main purpose of this arrangement is to divide 4 teams into double-healing teams and 4 teams into single-healing teams.

"When the battle begins, we need to pull 4dk to the top, bottom, left, and right corners to ensure that their halos will not interact with everyone."

Wen Xin began to arrange the tanks: "The tanks of Team 1 pulled Mograine to the lower right corner, the tanks of Team 2 pulled Kurtaz to the lower left corner, the tanks of Team 3 pulled the Duchess to the upper left corner, and the tanks of Team 4 pulled the Duchess to the upper left corner. Serje pulls to the top right corner.”

The tanks of teams 1-4 are the main tanks, and their position to lead the boss is more secure.

Wen Xin did not arrange a warlock tank, and Autumn Wind Falling Leaves is an anti-cavalry tank. In 4dk, knights can also draw the boss's hatred from a distance.

Wen Xin said to the remote output: "Although the remote output is arranged by me in teams 5-8, you have to remember one thing. You need to output from the beginning to the end. According to the aura on your body, fight Mograine first, and then Ku. Lord Ertaz, the Duchess, and Lord Serijek, came back to fight Mograine after a round."

In 4dk battles, it is easier to get out of the range of the aura at long range, giving you more time to deal damage. It is the main output of 4dk.

There is another important reason for this arrangement.

Wen Xin explained the reason: "In 4dk, when the blood volume of each boss is reduced to 50% and 20%, the shield wall will be opened independently, and the damage received will be reduced by 75% for 20 seconds."

One man, one city has a high level of understanding, and he can understand it in seconds: "With our output, in about 30 seconds of output time, we can beat a boss with hundreds of thousands of health to 50% health. At this time, the boss will open the shield wall for the first time, and continue Fighting this boss is a waste of output."

Xu Sheng also understood instantly: "When the first boss opens a shield wall, we can move remotely to fight the second boss without wasting output. When the second boss opens a shield wall, we can just follow the first team to fight the second boss." Three bosses, and so on."

Wen Xin applauded: "That's right. It's easier to stand in a remote position than in close combat. You can stand on the edge of the safe zone and change positions to move within a short distance, making it easier to switch fire."

The middle position of Wen Xin’s simple diagram, here is the initial position of 4dk:

"The middle of the room is a safe area and will not be affected by the auras in the four corners. After the battle starts, teams 5-8 quickly move to the middle and do not join the battle for the time being."

"When people from teams 1-4 get 3 layers of aura, teams 5-8 in the safety zone take over. Team 5 takes over from team 1, team 6 takes over from team 2, team 7 takes over from team 3, and team 8 takes over from team 4."

"It takes a long time for the halo to disappear. The halo on teams 5-8 has been stacked up to 3 layers. The halo on teams 1-4 must not have been eliminated, so we cannot change teams according to the inherent thinking."

"The auras of each boss are not interconnected. At this time, team 1 will take over from team 6, team 2 will take over from team 5, team 3 will take over from team 8, and team 4 will take over from team 7."

The battles in 4dk in the 1960s were very complex and could easily burn through the player's brain capacity and CPU. Every time the team changed output, something might go wrong.

4dk in the 1980s had no shield walls, low values, and would automatically go to four corners. There was no need for complex team changes at all. The two bosses were brought together at the beginning, and the two bosses could be defeated in 30 seconds.

All the complexity comes from insufficient output. As long as the output is high enough, there is no need to arrange tactics at all.

4dk in the 1960s couldn't kill by force, mainly because of the existence of 50% and 20% health shield walls, so you could only grind to death by constantly changing teams.

"By analogy, for the third time with the third layer of halo, if there are 5 teams, they will change to team 1, 6 teams to 2 teams, 7 teams to 3 teams, and 8 teams to 4 teams."

Wen Xin talked a lot.

People with high understanding already understand.

People with average understanding are ignorant.

People with poor understanding, where am I? What did the president say? How to defeat this boss? Should I pretend to understand so that everyone doesn't think I'm a loser?

Someone who didn't understand gritted his teeth: "You can obviously make a boss that pulls A together, why is it so complicated? This is the biggest humiliation for my elementary school diploma."

Another person who didn't understand was shameless: "Fortunately, I haven't read a book, so I'm not afraid of being humiliated."

Wen Xin could only draw a running diagram on the ground so that everyone could read the pictures and explain: "If you don't understand, look at the diagram I drew. I will mark the position of each team, as well as the order of each team's running positions. . If you really can’t understand or understand, then just follow the tanks in the team.”

We can't expect everyone to understand it. After all, this is the first time everyone has encountered such a complicated boss. Only by fighting it a few times can you slowly master the game.

Zhan Maybe rubbed his bald head: "As a guest tank, someone will definitely follow me, Alexander."

Jingye Siyu didn't give face to her brother: "Why do I feel that my brother doesn't understand?"

The autumn wind and falling leaves hit him mercilessly: "He is at kindergarten level, just get used to it."

Zhan may have wanted to stand up and refute, but he gave in and relented.

Wen Xin drew a picture, pulled out the movement positions of each boss individually and said:

"Change the teams in the third layer of halo. The order of Mograine should be team 1, team 5, team 2, and team 6."

"Kurtaz's order should be team 2, team 6, team 1, team 5."

"The order of the Duchess is Team 3, Team 7, Team 4, Team 8."

"The order of Serijek is Team 4, Team 8, Team 3, Team 7."

"Since the ranger only needs to move its position slightly to maintain output at all times, the first one to be killed should be Mograine, and then Kurtaz."

Having said this, Wen Xin paused and said: "Some people who are careful must have discovered that I did not arrange melee damage to fight against the Duchess and Serijek's team. The main purpose was to let everyone kill Mowgli first. Kill Ni and Kurtaz. Kill the two bosses first, and the battle will become very simple. As long as Mograine and Kurtaz are dead, the remaining two bosses will be for nothing."

Wen Xin used the tactic of killing Mograine and Kurtaz first, leaving the Duchess and Serijek to kill last.

The Duchess's Black Water is very annoying. She especially likes to be placed in melee groups and is not friendly to melee combat.

Serijek's Holy Wrath will be instantly killed by a chain reaction if they get together in close combat, making it not suitable for melee combat.

The concentrated output killed Mograine and Kurtaz, and the remaining Duchess and Serijek could still easily deal with them even if they only had long-range output.

Wen Xin said: "We will kill Mograine and Kurtaz first, then the Duchess, and finally Serijek."

When playing 4dk, there is another very fatal problem, and that is the tank's taunt resistance.

Taunt resistance makes it very easy to destroy the team, which is why many tanks like to prepare some spell hit equipment, just to prepare for 4DK.

Wen Xin said to the eight tanks: "Team changes require tanks to exchange taunts. Taunt resistance is very fatal. All tanks should wear one or two pieces of the spell hit equipment I asked you to prepare before to reduce the taunt resistance rate."

A very ridiculous design. The tank's taunting skills are magic skills. Physical hits will not reduce the taunt resistance rate. If you want to reduce the taunt resistance rate, you need to pile up some spell hits.

In the first three stages, there were a lot of single-spell hit equipment that no one wanted. Wen Xin gave all of them to tanks just to prepare for today.

What are the advantages?

This is a huge advantage, there is no solution if there is a gap in information.

There is no need for Wen Xin to teach tanks step by step what to do after taunting and resisting. Basically, tank professions have two or three skills similar to taunting that can be used in emergencies.

"In 4dk battles, the biggest test is the tank. Others can move to the wrong position, but tanks can't."

Wen Xin believes in the four main tanks, but is only worried about the four guest tanks, especially a certain high-end professional player: "Let's fight a few times first. If we really can't run, then replace them. There are a group of substitutes outside waiting to be fed. "

Regarding the first kill of Naxxramas, Wen Xin would not show mercy. If someone could not run away no matter how hard he fought, he would have to go out as a substitute and replace him with a substitute with higher understanding.

In fact, it is difficult for 4dk to test the top guilds, but it will test small guilds that do not have deep foundation. As for wild groups? Just defeat a few lunch bosses, don't look for abuse.

"Speed ​​buff, let's try it first."

Wen Xin passed 4dk without asking for a few times. His goal today is to play 4dk a few more times to make everyone familiar with the running positions.

Everyone brushed the buffs and restored the completed state. Four tanks from teams 1-4 came forward to attack monsters.

"The healer must keep up with your team's tank, and don't let the tank fall when it's in position."

The tanks of teams 1-4 are equipped with 2 healers. This is to ensure that they will not fall down when taking the boss position.

Once the boss position is in place, the battle will become much simpler. Half of the battle is won, and the remaining half is just a good position.

Desert Guyan pulls Mograine to the lower right corner of the room, and is responsible for adding his two healers to keep up.

Wuyue pulled Kurtaz to the lower left corner of the room, and was responsible for adding her two healers to keep up.

Autumn Leaves pulls the Duchess, taking it to the upper left corner of the room, and is responsible for adding her two healers to keep up.

The one with Hua La is Selijek. Take it to the upper right corner of the room and be responsible for adding her two healers to keep up.

"Don't be in a hurry to deal with the damage. Just keep up with the treatment and add blood. Everyone should gather in the safe area in the middle first."

Wen Xin led the group to the safe zone in the middle first: "For the melee combat of teams 1 and 2, you can follow up and deal damage now. Don't go to the front of the boss."

Wen Xin was in Team 1. After bringing the group to the safe zone, he ran directly to Mograine's position and output behind him.

"Remotely output Mograine at the farthest distance, and then use 3 layers of aura to output Kurtaz."

Wen Xin activated the explosive skill: "Activate the first round of explosive skills directly, and strive to reduce Mograine's health to 50% within 30 seconds, forcing it to activate the first shield wall."

Mograine's blood volume is 533,000, and 50% is about 270,000. With the team's current output ability, it can definitely reach 50% in 30 seconds.

The whole team started to explode, and Mograine was outputted like crazy. Only the melee combatants of the two teams were outputting Kurtaz.

Mograine's blood volume dropped crazily, and unwilling to be reconciled, it released the Fire of Justice, causing about 3,000 fire damage to the front, and an additional 5,000 dot damage.

Desert Guyan's blood volume instantly dropped by half.

Add his treatment and immediately lift the blood.

Suddenly, something unexpected happens.

"I'm going, why is it gone?"

"?"

"What a powerful meteorite."

An accident occurred in Team 2. Four people died in the team instantly, and only Wuyue Gou survived.

Without treatment and blood, Wuyue could not last long and fell down quickly.

Wen Xin immediately realized why Team 2 lay down instantly: "It was my mistake this time. I forgot to let Team 2's healers focus on melee positions to share the meteorite damage at once."

Kurtaz's meteorite damage is 15,000, and he can stand together to share the damage. Just two melee output and tanks were concentrated, but the damage of 5,000 still knocked them out in seconds. If you wear endurance equipment for melee combat, your health volume will definitely exceed 5,000, but in order to pursue the ultimate output, your health volume is lower, just over 4,000.

The two treatment stations together took 7500 damage and were melted instantly.

Without the 2nd team, there is definitely no way to continue the fight, so we have to destroy the team.

When it came to running away from corpses, Wen Xin made adjustments based on the reason for the first team annihilation: "Kurtaz's meteors are best eaten by five people standing together, so no matter which team goes to fight Kurtaz, The treatment is all done together with the melee station, and 4-5 people share the 15,000 damage."

The teams that went to fight Kurtaz head-on were teams 1, 2, 5, and 6. The melee combat was all between these 4 teams. Only the healers could follow their positions to share the damage from the meteorite.

Among these 4 teams, teams 5 and 6 only have one healer, and a remote output is mixed in. There is no need for remote output to be concentrated with melee combat and treatment, because the positions of all remote professions must be concentrated. There are a total of 16 remote professions stationed together, so the distance will not suffer much damage from meteors and meteorites.

The meteorite caused 15,000 damage, and the damage suffered by 4 people was 3,700+, which was not fatal.

Solved the problem of Kurtaz eating meteorites, just ran back to the dungeon to resurrect, quickly ran back to the 4dk room, quickly brushed the buff and started the fight again.

The 4 main tanks select their targets and take them to 4 corners.

"The first round exploded, suppressing Mograine's blood volume to 50%."

Just like last time, Wen Xin asked everyone to explode and knock out Mograine's first shield wall in 30 seconds: "The healer must increase the tank's health and don't let the tank fall."

Mograine's damage is the most painful when hitting a tank.

Kurtaz's meteorite was distributed innocuously.

The autumn leaves are always paying attention to the duchess's black water and avoiding it.

The one with Hua La is the easiest. The Holy Wrath without chain only does 600 damage at once, and hitting her is worse than a mosquito bite.

The damage that should be most concerned about in 4DK battles is the halo. The collapse of the halo is low and there is no feeling. If the layer level is high, it is easy to collapse.

In about 30 seconds, except for those on standby in the safe area, everyone else had three layers of aura.

Wen Xin retreated to the safe zone. Only when he changes positions next time will his team 1 need to fight Kurtaz: "Everyone changes positions quickly and follows the arrangement just now. For the artifact, everyone, come on."

The biggest test is coming. Whether you can change your position will determine whether you can kill 4dk.

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