"But if you want to make a very good game, you can’t just try to trick players into making money!"

"Don’t go under the guise of changing your skin, and don’t think about cheating on any subsidies!"

"All elements are indispensable!"

"I believe that many big names in the industry have realized this, and I will not hide the way the game is made, because in my opinion, none of you here can actually play it!"

We want to build a complete game empire!

It is difficult to support it alone. Only more game designers and people who are interested in games can participate!

Only with this kind of popularity can Daxia's games become even higher!"

"What Mr. Qin means is that you are not afraid of people from the mainland coming to grab this piece of cake from you?"

"Yes……"

Qin Luanfeng said lightly...

At this time, in the Trillion Game Building in Kyoto!

Boss Shi looked at the live broadcast in front of him calmly and laughed at Qin Luanfeng's words.

"This young man has just released a few games, has he become so arrogant now? ?"

In Boss Shi's view, although Qin Luanfeng is very good, he has seen many people as good as him in his many years of business.

But with the development of the times, these game 267 companies will go bankrupt..

Or work with other big companies to eat up these game companies.

"The trees are beautiful in the forest, but the wind will destroy them"

"The danger you face is not only the present, but also the future.……"

"Young man, you are too arrogant……"

Shencheng, Huateng Interactive Entertainment, Penguin Game Building!

Yao Guangxiao, the president of Tianmei Game Studio, is sitting in the office at this time!

Stare at the young man in front of you!

To be honest, if it were before, he would have thought that everything this young man said was false!

But now, he doesn't think so.

This young man is really too unexpected, for many game practitioners.

He almost became their bellwether.

Who can win the love of so many players in such a short period of time!

Who else can be recognized by countless game industry practitioners in such a short period of time!

No, there has never been such a game company!

However, Qin Luanfeng did it……

……

Shanghai TV (agag), weekend talk show team, in the studio!

The host Bingbing stared at Qin Luanfeng in front of him with his mouth twitching.

She also encountered many strange things.

However, Qin Luanfeng is not a weirdo, he is a real leader in the game industry!

In less than a year, two million-level games have appeared!

Completely breaking the monopoly of big game companies!

This kind of talent is actually so Versailles? ?

"Ahem! So, here comes the second question……"

Bingbing knew that this topic could not be continued.

Otherwise, Qin Luanfeng might be blocked at the door after the show ends...

This guy is a little too arrogant.……

"Here comes the second question. Does this question come from the audience as well as game practitioners?……"

"When Mr. Qin produced these games, we also learned that a game studio had pirated your game copyrights before.……"

"I don’t know, what problems do you think game developers face?……"(To read cool novels, go to Feilu Novel Network!)

Face this problem!

In the live broadcast room, countless game practitioners held their breath and concentrated.

I took a closer look at the analysis of the big man in front of me!

As for this problem, Qin Luanfeng has actually already made preparations!

Said lightly……

"From focusing on marketing to focusing on micro-innovation to impetuousness.

It can be said that the domestic game industry is becoming smarter and smarter

, but this is not a good thing for the practitioners. In the early days, players often complained,"Why can't the current games make better products?"

But today, game companies have Expectations have gradually been reduced to"I think it is very good for a game to operate for 2-3 years."

In fact, there are still a few decent game companies in China, and not all of them are what players describe!

But there are too few such companies.

Even these companies are only in their early stages of entrepreneurship and they don’t know whether they can survive."

"For ordinary"working people", most people do not have too high aspirations.

In fact, they just hope to"have room for advancement, get a raise, get a promotion, and get stability."

After all, if you like to change jobs and just run away after doing it for a while, you have no choice but to do it.

At least to this day, the fact remains that it is not easy to make games in China.

Countless companies have failed, but only a few have succeeded.

Therefore, some gamers with dreams can only be forced to embark on the road of entrepreneurship and make a career on their own."

"Companies that know how to market are always looking for endorsements, licenses, and advertising. They ignore the quality of the product itself and create a product with no selling points. In the end, it cannot make ends meet!"

Selling products at extremely low prices that do not meet the cost, or even for free, will most likely result in not getting the funds in the end.

Even if you get the funds, you will still consider spending more money on promotion and selling at a conscientious low price.

This will make you unprofitable for a long time. Causing funds to withdraw!"

"The atmosphere of product development is impetuous. If a product does not make money after it is launched, the consideration is to shut down the product instead of collecting player opinions for revision.

Nor will it inherit its own products. A company will always make a variety of products without considering spending a lot of time to develop a product properly.

I always want to sit back and enjoy the success of others' successful product themes, but I never thought about developing a work that is popular enough to be licensed."

"……"

"In general, the problems faced by game developers and game companies"

"It was not a simple problem from the beginning, and the real problem that game designers have to face is actually their own……"

"Suppression by major manufacturers and sneak attacks by piracy actually still rely on works.……"

"If you have an excellent work, no matter how big manufacturers and pirates suppress you,……"

"That's all of no use……"

"During this period of game development, I actually learned and accumulated a lot of the history of game companies.……"

"Including goose factories, pig farms, and major well-known game companies!"

"Therefore, I am here to appeal to everyone who makes games, whether individuals or companies, to be calm and not to be too impetuous. Any success must be accumulated over time."

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