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The lantern is ready!

Under Soul Shepherd’s almost irritated eyes, Punk took a leap to hold the lantern in his arms, and then without the slightest hesitation blessed himself with “Kinetic Energy Ejection” + “Magic Power Compression”!

The Punk, which is fast against the ground, threw away the Soul Shepherd’s “Negative Energy Finger” with the fastest release!

Punk gripped the handle of the lantern tightly and stood up from the ground. Now he looked almost unprecedented. The linen cloth was torn and ragged when he was told to roll, and the skin on Punk’s back was even more The high-speed friction that was just close to the ground was torn apart. Although there is no dust in this test field, Punk is not covered in dirt, but a drenched with blood like crawling out of the blood pool is indeed inevitable. .

But as long as the lantern is ready, these all are worthwhile. As a Formal Level powerhouse, these superficial wounds will not have mortal danger.

From Punk’s point of view, his situation is very good now. Although he is drenched with blood, it is a superficial wound, which does not affect action or thinking. It is lucky enough to get a lantern at this price. As for pain, so on ………… Punk said that kind of thing is not worth mentioning.

The quaint lantern looks tattered and rusty, but after getting it in hand, Punk found that the weight of this lantern is definitely more than the same volume of lead blocks, and it looks like a straight to a small thermos. It’s also heavy, even if Punk is a bit hard to lift, after all, he is a Wizard and not a Warrior.

“One of these weights is the limit. A little more will affect the evasion speed. Is it intentionally set to such a weight to mean that you can only hold one lantern at a time?

Punk weighed the weight of the lantern, then used the fastest speed to calculate the magic power consumption that meets this weight requirement, and finally reached his own conclusion.

Although it is a bit disappointing not to hold 2 3 lanterns at the same time, think carefully about the Soul Shepherd. The next 3 lanterns are expected to be strictly guarded. It is impossible to think of it like this time. By the way, even if the two Sharp Fangs Wraith are still easily distracted, Soul Shepherd, who has calmed down, will definitely be more vigilant!

Since other lanterns are temporarily unavailable, Punk will naturally use the best interest to study the lanterns in his hand.

The function of the lantern was directly transferred to his mind the moment Punk took it.

The full name of this lantern is “Heras’s Portable Lantern”. The original purpose was to allow some Master Level Spellcasters that have not yet advanced enough to master level spells to have spells to protect themselves.

Each “Heras’s Portable Lantern” has been uniformly attached with 3 “Master Level Enchantment Spell-Master Amplification”, this increase spell can increase a Formal Level spell to Master Level power, and the continuous spell can maintain 30 Minute effectiveness, if you have just advanced to Master Level and have no time to learn Master Level spell, this method of increasing the low-level spell can effectively alleviate the urgent need. Of course, for Formal Level Spellcaster, this is a complete killing move!

Now, Punk got this killing move, he can have 3 spells directly promoted to Master Level level, although the “pseudo Master Level spell” obtained by increasing the spell is always much weaker than the real Master Level spell. , But the increased attack will not be able to break the enemy’s defense, nor will the increased defense be instantaneously instantaneously killed by a Master Level spell.

With the three “Master Amplification” on this lantern, Punk finally has the ability to initially protect himself and counterattack under the attack of Soul Shepherd, although he is still in a dangerous downwind state and will not be vulnerable to an attack. Can’t stand the level.

At this point, what Punk needs to think about in a short time is how to use these 3 precious “Master Amplifications”, or more specifically, which 3 spells should be increased.

These 3 spells must be able to block Soul Shepherd, at least not even a Sharp Fangs Wraith, it must not directly hurt Soul Shepherd, but it must give Punk another opportunity to create lanterns and convenient.

Punk searches for the spell that meets his requirements in the memory with the fastest speed. Finally, he fixes his eyes on a Conjuration spell.

“Formal Level Conjuration spell-Wind Elemental Summon”: Summoning a Level 10 Level XNUMX Elemental Summon battle immediately for an hour.

“Super Magic Skill-Magic Power Compression”!

In order to strengthen the basic attribute of Wind Elemental as much as possible, Punk gritted his teeth and used Super Magic Skill. Not only that, he also took out a small bottle of purified liquid Wind Elemental as arcane magic material, and ancient Byron incantation began immediately. Chant.

It’s only one second since Soul Shepherd’s last attack was released. Soul Shepherd can release the next attack after 2 seconds. Two Wraiths have just left the corner to rush over, so Punk has enough time to deal with this spell. Do the most reinforcement!

This “Wind Elemental Summon” consumes 2/3 of Punk’s remaining magic power in one breath. Now Punk’s magic power has truly reached an unprecedentedly dangerous trough. All the remaining magic power is only enough for him to cast 6 spells. In other words, if you can’t solve the enemy after using 6 spells, Punk will fall into a dangerous state of empty magic.

When the time comes Punk can only reply a bit of magic power with a spell, and Punk’s reply speed determines that he needs at least 3 seconds to recover the magic power enough to use a spell. During this period Soul Shepherd is enough to directly kill Punk.

In fact, Punk’s recovery speed is definitely fast enough. The total amount of Punk magic power in the winning state can release more than 50 powerful Formal Level or countless spells below the Formal Level (Formal Level powerhouse uses the spell of the Formal Level to recover than consume. Fast), his reply speed can ensure that it takes only about 3 minutes from empty magic to full magic power.

It sounds very difficult to deal with, which is much stronger than the Wizard of the Earth online game, but be aware that the confrontation of the Formal Level powerhouse is in seconds. The cooperation between spell and spell is very critical. Any Formal Level spell Waste is a huge loss, not to mention that Punk is now facing an enemy that can never go wrong!

This Wind Elemental is a real gambling creation of Punk. If its strength does not meet Punk’s expectations … Then Punk can only expect illusory’s luck!

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