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Starting from the day when it was launched on March 22, 1997, to June 28, 1997, the total sales of “Temple Escape” was 14,820 copies, and the game rating was upgraded from E to B .

On July 21, the fifth batch of “Escape from the Temple” was printed, with a total sales of 123,600 copies.

On August 30, “Temple Escape” was successfully upgraded to an A-level game after the fourth review, and the total sales exceeded one million.

September 12th, sales broke through 3 million

On October 28th, sales exceeded 6 million.

On December 27th, sales of breakthrough 10 million.

On January 1, 1998, “Temple Escape” passed the fifth review and was finally redesignated as an S-rated game. According to the chief game reviewer of Steam Games, this is a very bad game on the screen. Even if it surpasses the E-rank to G-rank, it is not an exaggeration game.

But it is a game that is extremely perfect in terms of gameplay. Even if it is given to SS-Rank, it is not without exception to be tied with “Pokemon”.

With this evaluation, the value of “Temple Escape” has been thoroughly recognized by the gaming circle, and it has also become the first in history to be upgraded from E-level to S-level among the tens of thousands of games on the Steam Game Store. The game has attracted the attention of all game media, and it can be considered as a complete detonation of the world.

As of Zhong Yu’s report, March’s “Temple Escape” had a global sales breakthrough of 20 million copies. After all, a card bag is only $5, which is the cheapest game cassette in the Steam Game Store. Most People will not have any pressure to buy, so buying bursts will naturally become inevitable.

And “Temple Escape” will also appear firmly on the next year’s annual game sales list. Apart from “Pokemon Gold and Silver”, no other game can match him.

The indie gamer from Pakistan, because of such a game, eventually got a profit of 30 million U.S. dollars, and became one of the 20 richest people in Pakistan in one fell swoop, and also became a steam game store. The myth of making wealth.

Let countless gamers stare at the Steam Game Store, dreaming that the next miracle-making person is himself.

After all, among the vast majority of gamers, I am a genius, and the games I develop are also masterpieces, and no one can surpass it.

I cannot succeed, what I lack is the platform, not my own ability!

The steam platform is worth the expectation for the entire 98-year future.

cough cough, it seems to be a bit far, all in all, the sales performance of the steam game platform in 1997 is very amazing, especially after all Nintendo games have also announced their presence in the steam game store, then the profits are even more terrifying .

Compared in 1997 with that in 1996, it has increased by a full three times, reaching a staggering sales of 10.6 billion U.S. dollars, and a share profit of 3.2 billion U.S. dollars.

The sales profit of the entire steam game platform in 1997 has reached the full profit of Great-Thousand games in 1996, and the profit of Great-Thousand games self-developed games together is only about 1.2 billion US dollars.

The steam game platform has completely become the most profitable piece of the entire Great-Thousand game landscape. This is why Nintendo and Sony desperately have to occupy the console game market and become the only game platform in the entire market. .

Because as long as you become a platform, it means that even if you don’t develop any games, you can make more than any game company.

The Steam Game Store has made Sony and Nintendo jealous. This means that Great-Thousand has found a brand new platform, which is also based on the console platform, PC platform, or handheld platform. The above, to be able to take away 30% of the profits from these ordinary days, the oil and water are simply extremely rich!

This has given Sony and Nintendo this pair of enemies together again, I believe there will be a lot of fun in the future.

It is worth mentioning that in the 1996 financial report, the profit of Great-Thousand games is the three profit puzzles of Thousand Machines Change Handheld + Steam Game Store + self-developed game sales. However, in the 1997 financial report, the profit The puzzle has changed from three pieces to four pieces, and the extra piece is called: online game!

In history, 1999 was the year of the rise of online games, and the whole world also ushered in a reckless era of online games.

However, in this World, this history has been advanced to 97 years. However, in the world online game market, there is no such thing as a hundred flowers, but one of the best.

“Diablo Online” has become the only one large-scale online game in the global market that covers the world, and it is also the only one online game that has achieved a turnover of more than 100 million US dollars, while the online game of Ranked 2nd has sales It’s less than 2 million dollars.

It is worth mentioning that this $100 million in turnover is achieved entirely by point card sales.

According to data provided by the Great-Thousand game, in 1997, “Diablo Online” had a total of 8.2 million registered players in the global market, and the total number of players who stayed online for three days was as high as 3.3 million, of which every day The number of online players has reached 1.8 million, and the global number of simultaneous online players has even broken through the historic figure of 400,000.

This is a number that can be used in later generations and can top the entire online game market. After all, in 1997, “Diablo Online” had no competitors. The most fun in the world, and the only online game worth playing, is “Diablo Online”

It is precisely these 8.2 million players that have brought a total of up to 382 million US dollars in point card revenue to “Diablo Online”, making all game companies around the world look silly.

They absolutely didn’t expect, a game that relied on point card revenue, and they were able to sell $382 million in point card revenue. You know, there is no online bank these years. All point cards are You must go to various outlets to buy physical cards!

But the good days of “Diablo Online” are coming to an end, because the exclusive market is about to be divided, and countless game companies are targeting this huge cake.

According to the Great-Thousand game survey, hundreds of online game research and development projects appeared in the global market almost overnight. By the end of 1997, the total number of projects had a breakthrough of 1,000.

Although most of them will die, it is conservatively estimated that in 1998, there will be at least 30 online games on the market, and almost all of them will be competing products of “Diablo Online”.

Especially the “Legendary” game that Boss Jia requested special attention. It is said to be very good and has a great opportunity to hit the “Diablo Online” market.

Grand Era of online games is about to kick off.

“Then, should I start the era of free online games?” Boss Jia pondered, touching his nose.

[Make a vote, hope that Boss Jia who engages in free online games will hit 1 here, and hope that Boss Jia will prevent the birth of free online games from hit 2]


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