The road from Elan's room to Chess is very long, and there are many monsters on the way. In order to quickly make money, the talents of the Chinese server developed a method of jumping monsters.

The druid and the thief sneak directly to the bandaged man on the opposite side. The others stay at the gate of Ellan. The warlock falls to the ground on his own. Then the druid fights the restoration warlock and pulls them over one by one.

Wen Xin looked at the distance to the bandaged man opposite and rejected this unrealistic idea: "The distance is too far."

The distance between the two sides of the terminal game is close, and the warlock can jump to commit suicide so that the Druid can recover. The distance between the two sides of the holographic game is far, and the Warlock cannot jump to the position where the Druid can recover.

Is pole vaulting okay?

Of course, you can, but you have to grab the first kill. The first kill needs to kill the Void Ghost Dragon. There is no need to jump monsters.

"Which way?"

Leave Elan's room and fight your way up to a fork in the road.

Desert Guyan is not the good-for-nothing that MT is, and he will not do stupid things like throwing his sword and asking for directions: "When things go wrong, there must be monsters. Karazhan is a high tower. All the way up, there is a sudden downward passage, which must be unusual. , as expected, there is a boss below."

Everyone agrees with what Desert Guyan said. There is no boss. What's the point of making a downward path? Is it a fast track for the tryst between Medivh and the Virgin?

"How many bosses are left in Karazhan?" Qiufeng Luoye asked.

Ling Jing said: "Elan is the seventh, and there are three left."

Only the last three bosses are left, and the first kill is getting closer and closer. The only uncertainty at the moment is the progress of other guilds.

Wen Xin knew what everyone wanted to know: "The current progress of the major guilds has only reached the level of curator. We have a huge advantage. As long as nothing happens, we will definitely get the first kill."

As a curator, this was a big statement. Others said they would be looked down upon, but Wen Xin said not.

He Ye: "What if there is an accident?"

One person, one city: "An accident turns you from a younger brother to a younger sister."

The first kill in Karazhan is unlikely to be unexpected, but the first kills in Gruul's Lair and Magtheridon's Lair are likely to be unexpected. The difficulty of these two dungeons is higher than Karazhan, which does not mean that they cannot be cleared. If a team performs beyond the standard, the first kill of these two dungeons may be missed.

Wen Xin played Karazhan first because he wanted to be on the safe side. He was betting that it would be impossible to get the first kills of Gruul's Lair and Magtheridon's Lair by someone with extraordinary performance. As long as any copy was not captured, he would be sure. Get the first kill.

Wen Xin is not greedy. In the first stage of the 1970s, he scored the first kill of two of the three raids. His record was enough to stand out among the others and to be proud of Azeroth.

Wen Xin said: "Since everyone thinks there will be surprises going down, let's go down."

There are three regular bosses left in Karazhan, the Void Dragon, Chess, and Prince Makzhar.

There are now two passages, the upper one is Chess and Prince Markzaar, and the lower one is the Void Ghost Dragon.

The difficulty of chess is for free. It is a boss battle that does not require strength and only tests IQ. Wen Xin can master it in minutes with his IQ of 250.

According to the principle of following the path, you must first challenge the Void Ghost Dragon... This is also a boss that requires a test of IQ. An IQ of 250 can easily defeat it.

There were not many mobs leading to the room leading to the Void Phantom Dragon, and they soon arrived outside the Void Phantom Dragon's room.

"A dragon..."

Looking at the void dragon wandering inside, Desert Guyan thought thoughtfully: "As expected of the most powerful mage in Azeroth, Medivh actually raised a dragon at home."

One person, one city: "Medivine knows how to play, one-stop service... No, it should be a double enjoyment of one dragon and the chastity saint."

Although the Void Dragon is not a hidden boss in Karazhan, it is very difficult and was not favored by everyone back then. It is a boss that was skipped by default. It wasn't until the overall quality of players in the Classic Server increased and the difficulty of Void Dragon became unsatisfying that no one selectively skipped it.

Wen Xin likes the Netherworld Dragon very much. He doesn’t need to fight the other bosses in Karazhan, but the Netherworld Dragon must be fought.

Grudge, Lurker's Leg Armor...especially Grudge, it is definitely the strongest main-hand sword at present, and it is very fragrant.

Ling Jing said: "Dragon bosses are generally not easy to mess with."

Sweet and Sour Hot Pot: "I think dragon bosses are easier to deal with. At least you can know two characteristics of the boss in advance."

The two characteristics of the dragon boss are the breath of the dragon head and the sweep of the dragon's tail. When facing the dragon boss, you can consciously stand on the left and right sides.

There are a lot of bosses in Karazhan, and Wen Xin feels that the Void Dragon will torture players even more than the enhanced version of Elan, especially the novice players: "Don't underestimate any dragon, even if it's a blue dragon."

Is Kalecgos good enough? However, his ability to pick up girls was better than Thrall's. Thrall would kiss Jaina under a tree at most, but he slept with Jaina directly. He was very cool.

Everyone looked at Wen Xin, President, it's your turn to perform next, use your skills to take us flying.

Wen Xin got used to it, stopped pretending, and showed his cards: "I do know how to fight the boss. After all, your president, I am from a thousand years in the future, and I know more than everyone else."

From the 1960s to the present, there is no need to pretend anymore, Wen Xin directly arranges the battle with the Void Ghost Dragon.

"The Void Ghost Dragon has two stages. It is not a simple stage conversion, but the two stages will rotate alternately at regular intervals. The time point of the distance can only be determined through battle."

The battle duration of the holographic game is very different from that of the PC game. The first phase of the Void Ghost Dragon in the PC game is 60 seconds, and the second phase is 30 seconds. In the holographic game, this time is not enough to run around, and it will definitely be extended.

Having never fought in person, Wen Xin is temporarily unable to determine the time point of the stage transition. The only thing he can be sure of is: "The boss will definitely go berserk. BSOs in the 1970s basically had a time limit. When the time is up, the boss will be violently cleared."

Looking at it this way, Onyxia was not unjustly beaten to death by three people, adding a violent guarantee to the subsequent boss.

"The first stage of the Void Ghost Dragon is the Void Gate stage, and the second stage is the exile stage."

Wen Xin relied on his extraordinary memory, well, the amazing memory of checking the Karazhan guide in reality last night, and said: "The two stages have different skills, and in addition there are two common skills."

Wen Xin's biggest cheat is that he can return to reality at any time, go to the real world to check the guide, and play a copy with the guide in hand.

"Void Burning is an aura effect that covers the entire field. It causes 1,200 points of shadow damage to everyone every 5 seconds. It can be resisted. Priests and others will wipe out the shadow resistance of the entire group."

"Void Zone, randomly select a target and cast a circle of Void Zone under its feet that lasts for 15 seconds. Anyone within its range will suffer 1,000 shadow damage every 2 seconds."

The thing that holographic games are least afraid of is ground skills. When a black circle appears on the ground, the first reaction is to avoid it.

Can't escape? Then jump up, step on the left foot and the right foot to spiral up to the sky. If you don't step on it, you won't be hurt.

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