"A group is opening in Karazhan. Those who come to Karazhan to graduate, and those who haven't graduated, don't bother."

"Open a group in Karazhan, come to the environmental boss, don't disturb anyone who is not an environmentalist."

The former was in the 1970s. After the opening of the Dark Temple, Karazhan would have cards. In order to quickly clear the cards, everyone would group up with graduated players. Bringing one or two non-graduated players would seriously slow down the efficiency of the brand building.

The latter is a nostalgic server, an era where gold coins are the belief. The only reason to make money is to share the gold, and then exchange the gold coins for soft sister coins.

Only environmentally friendly bosses have a lot of demand. Bosses who don’t buy equipment won’t bring it. If you are willing to book a group tour, then you are a good boss for everyone.

In 07, everyone played with original intentions, but in 2021, everyone played with profits.

When entering a dungeon, it is customary to brush the dungeon first.

One person and one city set up a dining table: "Everyone come over and eat and drink well."

The mage finally no longer needs to make bread in groups and water in groups. He can directly ask his teammates to help pull out the table. If he wants to eat and drink, he can get it from the table and have a buffet.

Xu Sheng pooped the toilet on the spot: "Come here and poop the candy."

We want to be civilized. The warlock's toilet is actually the well of souls. It is a buffet just like the mage's table. Teammates can get blood-increasing sugar from the well of souls.

A level 70 warlock can also open doors in the dungeon and pull teammates into the dungeon.

Sugar door rolling?

How is it possible? In the 1970s, Warlock had Seed of Corruption and was the number one AOE profession.

Sweet and Sour Hotpot was full of emotions: "It's not easy, I finally got to eat the warlock's candy."

In the 1960s, those who could get the warlock's sweets through output were either related to the warlock or had a py deal with the warlock.

The final question is: "Are you sure you don't want to bring a shaman to activate Heroism?"

Now everyone knows the advantages and disadvantages of shaman heroism. Heroism is considered to be the most suitable skill for clearing up wasteland, and can greatly improve the overall output of the team.

The main groups of the major guilds opened up Karazhan and brought one or two shamans with them, one for the shaman's totem, and the other for the shaman's bravery (bloodthirsty).

Wen Xin was as calm as an old dog: "It's just Karazhan, there is no need for the bravery of a shaman."

In Wen Xin's opinion, the difficulty of Karazhan is not as good as Zul'Gurub in the 1960s: "The bravery of the shaman is not necessary to open up Karazhan."

When other people said this, everyone would just sneer and think they were showing off, but everyone believed what Wen Xin said.

It is not surprising that YYDS, which dominated the entire 1960s, would dominate the 1970s again.

After brushing the buffs and getting the resources, Wen Xin led everyone to the stables: "The desert pulls the male horse on the left, the autumn wind pulls the mare on the right, the groom is here, hold the nearest person."

Heye said: "President, should we fuck the stallion or the female first?"

One person, one city: "Little Ye Zi, do you like stallions?"

There is no need for Wen Xin to name the mare. As for which one is the mare? It's very simple. If Desert Guyan pulls a stallion, then he is pulling a stallion. If the fallen leaves of the autumn wind pull a mare, then what she pulls is a mare. First kill the male horse pulled by the lonely smoke in the desert, and then kill the female horse pulled by the fallen leaves in the autumn wind.

Damo Guyan stared at the horse on the left: "I'll get on first."

Autumn Wind Falling Leaves followed closely behind, the two tanks holding on to their respective targets, the male and female were clearly visible.

Wen Xin reminded: "Be careful, the horses here will be afraid, pull them out and kill them, don't attract the monsters inside."

Two tanks pulled the horses out.

Wen Xin and his group started to deal damage, giving priority to killing the horse pulled by Desert Guyan, and then killing the horse pulled by Qiufeng Luoye.

At this time, the groom came over leisurely, and Desert Guyan smashed his shield at it, pulling it over and killing it.

"There's a horse in there with fire under its feet!"

With sharp eyes, Sweet and Sour Hotpot saw Midnight inside through the gap in the wooden fence of the stable: "Is this horse the boss?"

Wen Xin looked at Midnight: "That's right."

Sweet and Sour Hotpot's eyes shone: "I wonder if there will be a mount."

Wen Xin smiled: "It's possible, maybe it will explode for us."

The most valuable drop in Karazhan is not the equipment, but the reins of the fiery war horse dropped by the No. 1 boss hunter Amentu. The model of the mount is Midnight.

Midnight is a cool mount with green fire on its four hooves. The color green is always fascinating. In the mid-to-late 1970s, countless players played Karazhan every three days just to get the midnight prize.

Looking at Midnight, Wen Xin couldn't help but think of another mount from the 1970s that had a similar model but was even more awesome than Midnight, "The Headless Horseman's Reins". It was also a horse, but the Headless Horseman's mount was powerful in that it could fly.

"Fortunately, this world also has Halloween."

There was a Halloween event in the 1960s, but there were not many players participating due to the lack of rewards, and it was not very popular.

With the appearance of the Headless Horseman, the Halloween event in the 1970s is bound to become one of the most popular events.

One man, one city looked at Midnight and said, "You have a mount, so what are you waiting for? Go quickly."

Ling Jing said: "It takes 10 people to open up wasteland, and it's all about rolling out the mounts."

Karazhan is a 10-player group version and does not adopt a contribution system. Wen Xin's team maximizes team improvement and distributes drops according to everyone's improvement needs.

The mount is an extra drop. According to the regulations, everyone rolls together to compete for lives.

Most of the Karazhan of other teams have a one-needs-many-greed system with internal harmony. Everyone regards this game as the upper level of Blackrock Spire in the 1960s.

Magtheridon's Lair and Gruul's Lair are 25-person team bases, and will continue to adopt a contribution system to ensure the healthy development of the team.

Midnight was exciting in the front, everyone played very hard, and with a strong team, they quickly cleared the mobs in the stable and arrived before midnight.

"Only one horse?"

Damo Guyan looked at the blood volume of Midnight inside: "379,400 blood volume, which is a bit low."

Xu Sheng said: "It shouldn't be a boss with so little blood."

Midnight's blood volume is really too little. 379,400 is not enough for Wen Xin and his party to explode in one round. No one thought that Karazhan's No. 1 boss would be so simple.

Can you skip midnight when competing for the first kill in Karazhan?

At first glance, it seems that I did not read the previous chapter carefully. The requirement for the first kill in Karazhan requires killing all regular bosses in the dungeon except the hidden boss. Midnight and Hunter Amentu are regular bosses and cannot be skipped.

In the dormitory opened after killing Hunter Amentu, the hidden boss inside does not need to be killed, and will not affect the fight for the first kill in Karazhan.

Nightmare is also a hidden boss, with only one special challenge. You don’t need to kill it to compete for the first kill.

The regular bosses in Karazhan are: Hunter Amentu, Butler Moros, Virgin Virgin, Opera House, Curator, Shadow of Elam, Void Dragon, Chess, Prince Makzhar, or one more. Evil hoof.

The characterization of Evil Hoof is temporarily doubtful. After all, its room is relatively hidden. Wen Xin is temporarily unable to determine whether it is defined by the system as a hidden boss or a regular boss.

In order to steadily win the first kill in Karazhan, Wen Xin will kill Evil Hoof. He likes that Evil Hoof is a regular boss. After all, Evil Hoof's room is relatively hidden, so knowing the location of the room is a small advantage for him.

Wen Xin wasted no time and began to quickly arrange Hunter Amentu's tactics, trying to get a good start by winning Karazhan in one go. (End of chapter)

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