Naxxramas, Military Zone, 4dk.

Desert Guyan pulled Mograine to the lower right corner of the room.

Wuyue pulled Lord Kurtaz to the lower left corner of the room.

The fallen leaves in the autumn wind pulled the Duchess to the upper left corner of the room.

Waka pulled Serie to the upper right corner of the room.

Wen Xin, who is in Team 1 and outputs Mograine: "Use full burst, especially the long-range output. You are the key to this battle. You must bring Mograine's health to 50% before changing positions."

In today's land reclamation, Wen Xin first asked the whole team to brush up the world buffs and prepare to win 4dk in the best condition.

The buffs around the world were so terrifying that it only took 25 seconds for Mograine to be knocked out of the shield wall for the first time.

The shield wall of 4dk lasts for 20 seconds and reduces damage by 75%, so there is no way to kill by force. You can only switch to fire output when the boss is shielding.

"Redirect fire first to output Kurtaz."

"Attention everyone, prepare to change positions."

"People in Kurtaz's team should pay attention. Except for the long-range output, you don't need to stand together with the people in the team. Everyone else must stay in the melee position to eat meteors and meteorites."

Wen Xin's arrangement is very good. In melee combat, you only need to fight Mograine and Kurtaz. They don't need to deal with Duchess and Serijek until they die.

Melee, treatment, and tanks eat meteors and meteorites together, and the damage shared is not fatal. Long-range enemies are grouped together, and they will not receive much damage from meteors and meteorites at all.

Wen Xin retreated to the middle safety zone: "Change speed."

The tank cannot be changed immediately. The tank that takes over needs to come over and catch the boss's hatred before it can leave.

The tank can take four or five layers of halo damage. As long as it is not continuously taunting and resisting, it can be replaced.

The advantage of 4dk is taunting. Taunting can copy hatred, so there is no need to worry about hatred.

The first time the positions are changed, the 5th team takes over from the 1st team, the 6th team takes over from the 2nd team, the 7th team takes over from the 3rd team, and the 8th team takes over from the 4th team.

For the team that has been replaced, except for those in the team who can remotely change positions and continue to output from the farthest distance, the others stay in the safe zone and only wait until the next change of positions.

Yesterday's team wipeout made everyone know how to change positions so that they would not end up in the wrong position.

After a day of training, the four guest tanks have become proficient in taking over the boss.

"Very good, now we mainly deal with Kurtaz, reduce its HP to 50%, and force out its shield wall."

"Remotely wait for the aura of Kurtaz on your body to reach 3 levels, and take the initiative to change positions to the Duchess and deal damage to the Duchess."

Remote output is different from melee output. Melee output will be on standby in the safe zone for one round without taking advantage of another boss's halo, so it can output back and forth between Mograine and Kurtaz.

The remote output needs to be maintained at all times, so the body will definitely maintain the aura of at least 2 bosses. This means that the remote output cannot go back and forth between Mograine and Kurtaz. The Duchess must be added to the output link. Remove Mograine's aura.

In fact, as long as Mograine and Kurtaz are killed, the Duchess and Serijek will basically be given away for nothing.

The difficulty is that the boss will open a shield wall once when its health is 25%. The two shield walls add up to 40 seconds, which greatly extends the boss battle time.

It's easy to make mistakes when the battle lasts longer. Yesterday, there were too many kills and the battle was too exhausting, so the battle got worse.

Today, the whole team has finished recuperating and is ready to fight in the best condition. The chance of making mistakes will be greatly reduced.

In 4dk, the one who poses the least threat to the tank is Serijek, and the one who poses the greatest threat is Mograine. Mograine cannot be relaxed in the treatment at all, and the tank needs to be kept full of blood at all times. The tank needs to react quickly. When the blood volume drops to the dangerous line, it must activate life-saving skills in time to ensure that it will not be seconds.

Kurtaz, on the other hand, will pose a threat to the team's health, mainly causing more than 3,000 damage to 4-5 targets in its melee position. The healer must quickly bring up the team's blood after each meteorite falls, and the blood volume must be higher than the damage value of the next meteorite.

The black circle thrown by the Duchess is actually the smallest threat. The ground skills of the holographic game are the easiest to avoid. As long as you are not blind, you will definitely be able to spot the black water under your feet and avoid it in time.

The whole team is in high fighting condition, and no one has made any mistakes so far.

"Immediately change positions for the second time, team 1 takes over from team 6, team 2 takes over from team 5, team 3 takes over from team 8, and team 4 takes over from team 7."

Wen Xin's team left the safe zone, led by Desert Guyan, and charged towards Kurtaz, replacing Team 6.

The remaining members of Team 6 ran towards the safe zone, while Tank left only after Desert Guyan took over the hatred.

Desert Smoke's taunt replicates Kurtaz's tank hatred.

Wen Xin started to output Kurtaz crazily: "The aura of Mograine on the remote body has disappeared. Now go back and output Mograine, trying to get Mograine's health to 25%, forcing it to take the second place. Secondary shield wall.”

The first one to kill must be Mograine. If it cannot be killed in the next rotation position, it will have to be killed in another rotation position.

If 4dk didn't have two shield walls, it would be very easy to kill. The two shield walls force players to change positions several times, which greatly extends the killing time.

The whole group was holding their breath and must win 4dk.

The long-range output is very powerful. 16 long-range shots knocked Mograine's health to 25%, forcing it to create a second shield wall.

"The aura of Kurtaz on the remote body disappears. Turn to Kurtaz and reduce it to 25%."

At this time, Wen Xin's Kurtaz halo reached three levels: "Change positions for the third time, 5 teams for 1 team, 6 teams for 2 teams, 7 teams for 3 teams, 8 teams for 4 teams."

Wen Xin's team 1 returned to the safe zone, and team 5 went to take over Kurtaz.

In the next round, Wen Xin's team 1 will play Mograine, and team 2 will play Kurtaz.

It is impossible to knock out 25% of the boss's HP with just two melee fighters in each team. At best, we can only do our best to supplement the output. Remote output is the main force. Only when the aura of Mograine on the remote output disappears can we come back to continue fighting Mograine and kill Mograine.

"Remote output to fight the Duchess."

The Duchess's fighting speed is not as fast as Mograine and Kurtaz. After all, it does not have melee help to fight. In the first round of long-range shooting, it did not reach 50% of its health.

This time the remote fire switch can only force the Duchess's first shield wall out. If you want to kill it, you can only concentrate your strength to deal with it after Mograine and Kurtaz are dead.

"For the fourth time, positions are changed. Team 1 takes over from team 6, team 2 takes over from team 5, team 3 takes over from team 8, and team 4 takes over from team 7."

The Mograine aura on the remote body disappears.

Wen Xin said excitedly: "Switch fire at long-range speed and kill Mograine. As long as we kill it this round, we will definitely be able to defeat 4dk this time."

The long battle will test the player's resilience. As long as Mograine is killed, Kurtaz will die soon. Once they fall, the Duchess and Serijek will be in vain.

Wen Xin’s team wants to win 4dk.

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